
1. |
General Game Rules: |
1.1 Cherry Championship GAME FORMAT:
Competition format : 5v5
Teams : 16 teams to compete
Tournament format : League Tournament
Round format:
- 2 sets of 15 minutes game play at each spawn site.
- Each Match ends when a team reaches 160 points or 15 minutes is over.
- Score is accumulated over the 2 matches. Winning team is the team with higher score.
Victory:
- Each Team must compete in as many Rounds as possible within the 2 tournament days.
- Winning Team will be awarded 3 points.
- Each Team can only play against every opponent Team once.
- Top 12 Teams with the most points earned in 2 days will receive prizes.
1.2 GAME SETTINGS:
Match Map/ Mode: Sand Storm / Team Flag / All Weapons
Matches will commence according to the tournament schedule for both Day 3 & Day 4.
Participants are encouraged to keep themselves informed about the schedule in order to avoid any delay or default loss.
- Only teams who have ALL 5 members present at the registration counters on the event day will be allowed into the tournament area.
- Assigned Tournament base for each Team is fixed.
- Each Team will be represented by their Team leader.
- Matches and opponent Teams will be assign on a 1st come, 1st serve basis by the Admins.
- No refusal of matches is allowed if the Teams have not played against each other before.
- At the end of each Match, Team Leader will be responsible to take a screenshot of the result page.
Tie-Breaker
In case of a tie after the 2 rounds, both teams will swap side and a round of 5 minutes game will be played.
1.4 TEAMS AND PLAYERS:
- Each Team is responsible for finding own team members.
- Each Team must consist of 5 participating members. Only an additional ONE reserve player is allowed to be appointed.
1.5 REFEREES/STREAMERS (OBSERVERS):
- Only Game Marshals will be allowed to enter observer mode.
- Only selected Teams will be assigned to active observer mode
1.6 PLAYDAY AND SCHEDULE:
Play days and deadlines must be respected.
Day 1: 11:00am – 5:00pm
Day 2: 11:00am – 5:00pm
Matches not played within the assigned play days and deadlines will not be recognized as a tournament match.
- If a Team encounters serious problems to contact his/her team members on the tournament day(s), the Team Leader or a Team representative must inform the Admins.
- If a Team needs to postpone a game after it has commenced, the Team Leader must ask for Game Marshal for approval.
- Match winner Team must report the results to their respective Game Marshal Leader after each match has ended.
1.7 MISCONDUCT & PENALTY
Participating Teams and players must always have good manners and respect other players and the Admin/organization staff.
Team Leader is responsible for his/her team member’s conduct.
A team may receive a demerit point of -3 or disqualification if one of his players commits any of the following:
- refuses to follow tournament official rules
- uses insulting language
- makes fun of the opponent players or the Game Marshals
- shows an unsporting behaviour
- tries to scam the Game Marshals
A player may receive a warning or result in his/her Team receiving -3 demerit points if he commits any of the following:
- refuses to follow tournament official rules
- uses insulting language
- makes fun of the opponent players or the admin staff
- shows an unsporting behaviour
- tries to scam Game Marshals
In any of the above cases, if Game Marshals are not present, the game has to be played till the end and the replay/screens be provided to the Organizer for investigation.
1.8 INVESTIGATION REQUESTS
- For any complaints and problems may arise, teams can request an investigation by the Organizer
- Investigation requests must always come with adequate and enough proofs.
- Requests with inadequate or no proofs will not be handled.
- Organizer reserves the rights to take decisions which are unquestionable.
2. |
Game Play Rules: |
2.1 GENERAL RULES
Only team message is allowed. Failure to comply will result in a warning or disqualification from tournament.
Both teams are given 10 minutes to purchase their equipment with their default account given to them at the start of their first game of the day.
Item Restrictions:
Please note that MP5K PDW is not allowed for this tournament.
*** Bugs Exploitation (Warning, Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during game play. No excuses will be entertained. Ignorance is not an excuse. Participants/Teams are expected to know what these bugs are. Participants/teams that experience any abnormal game play are advised to inform the marshal on duty immediately.
Definition of "bugs" :
- Anything abnormal which will give a player/team an unfair advantage.
- Anything which will cause interruption/fatal error to the game.
Cheating (Disqualification):
Any kind of cheat is strictly prohibited. 3rd party programmes are not allowed.
** The game has to be played till the end in any situations and the replay/screens is to be sent to the Organizer for investigation.
*** If the game did not crash, then the game has to be played till the end and the replay be sent to the Organizer for investigation.
2.2 DISCONNECTIONS:
If all the competitors cannot play due to an unintended, unforeseen accident such as server stoppage
Before 5 minutes: Restart the match
After 5 minutes: Game continues. Disconnected player joins back once the technical problem is fixed. Participants are not to blame the staff or Marshal for any delay in remedying the hardware problems.
If up to 3 of all competitors are unintentionally disconnected:
Game is restarted. However, the same ending time will apply. Eg. 3 players disconnect after 7 minutes. The replayed game will only last for 8 minutes.
In the case of intentional disconnection, the Game Marshal may decide to end the match with the offending team losing by forfeit.
In the event of a disconnection, the Organizer reserve the rights to restart the match or determine match outcome on a case-by-case basis.
The Organisers shall not be held responsible for any unforeseen circumstances arising from network or technical difficulties. All Teams are requested to settle any disputes and irregularities amicably. If in doubt, Teams must contact and inform the Organizer or Game Marshals.
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3. |
Penalties Awarded |
• Player Warning:
After a warning is given, the game goes on. If a player accumulates 2 warnings during the tournament, the Team will be banned from entering into the next match within 60 minutes after the current match has ended.
Upon receiving the 3rd warning, the player will be banned.
• Team Warning:
If a team breaks one of the minor rules or several of its players are warned during a game, then the team receives a warning. If the team collects two warnings, then their last game where they broke the rules will be resulted as a Loss for them no matter what the in game result was. Victory will be awarded to the opposing team.
Upon receiving the 3rd warning, the team will be disqualified.
• Game Loss:
Game loss given to a team means that the team loses the current game no matter what the result of that game is. A win would be awarded to the opponent instead.
• Disqualifications:
A team disqualified will be ejected from the tournament. They will not be able to further continue the current event. None of their players on the roster are allowed to join any other teams during the tournament. Using any of these players as ringers will result with the disqualification of the team using them.
• Bans:
A player banned is no more able to play any of the tournaments games. Dodging the player's suspension by fake/multi-accounting will result in the disqualification of the team
The Organizer will judge all cases in accordance with the rules and the spirit of fair play. Organizer reserves the rights to amend the rules at any stage of the tournament.
Organizer decisions are final.






